Case Art for Lego Harry Potter Years 14 Ps3
LEGO Harry Potter Years 1-four: Hogwarts Bonuses - Walkthrough LEGO Harry Potter 1-4 guide, walkthrough
Final update: Tuesday, December 29, 2020
1. Main Hall
Gold Bricks
| There are six candlesticks in the room. Use magic to light them up and the brick volition appear in the middle. |
Students in peril
| Use ( WL ) on the bookshelf and jump to the very top, where you lot will help a student. |
Character tokens
| Doris Crockford: There are 6 torches in the room - use ( WL ) on them. The other iii can be found in the Corridor (M3.23) - there's a padlock on one of them, so use ( RD ). |
2. Entrance Hall
Gold Bricks
| You will find four folded habitation banners in the room. Two by the stairs and two on the wall high above the Cracking Hall entrance. Use magic to unfold them. |
Students in peril
| Use magic on the light-green banner above the door to the Swell Hall, the pupil is inside. |
Character tokens
| Harry (bluish shirt): Right under the staircase leading to the Bathroom Corridor. |
| Witch (white): On the left yous will find a showcase, utilize ( DM ) on information technology. |
3. Keen Hall
Ruddy Bricks
| Character Studs: at the cease of the left table in that location's a big brick - once you use magic on it, it will turn into a chicken. Subsequently a bit of running information technology will somewhen explode and a scarlet brick will announced. The owl can be found on the right, next to the prefects' table. |
Gold Bricks
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Yous can find green jugs #one (together with 2 light-green glasses) on the table. Apply magic on them and so that the glasses get filled. One prepare is at the prefects' table, six jugs in total. In one case the gilded brick shows upward, shoot the plates on the tables to create platforms, using which you can get to the brick #two .
Students in peril
| On the left side of the room, there'southward a pupil in a spider-web. Apply magic to free him. |
Character tokens
| Colin Creevey: On the prefects' table, on the right side, you will find a food tray - use ( RD ) on information technology. |
| Molly Weasley: Next to the prefects' table, on the left, you will find a nutrient tray - apply ( RD ) on it. |
iv. Bathroom Hallway
Gilt Bricks
| Head upstairs - unblock the passage with ( RD ). Behind the window you will find an item which yous have to guide ( WL ) through the labyrinth - the 2nd character volition motility away the bricks blocking the style with ( WL ). Once the item fall out, use magic on it - a slime will appear. Follow it until he leaves backside a brick. |
Graphic symbol tokens
| Hermione (Cat): Use a character with a book on the shelf next to the archway, then ( WL ) to assemble a small closet - utilize magic on it. |
5. Boys' Bath
In society to get into the bath, use ( RD ) on the padlock.
Red Bricks
| Score x8: Using ( WL ), place the two missing showers and then plough on the h2o in all four showers using normal magic. |
Students in peril
| Open the left toilet cabin. |
Graphic symbol tokens
| Madam Hooch: Next to the green cabinets you lot will find a trash bin - take out a spray and pigment a graffiti on the wall using it ( WL ). |
6. Library
You will discover the central at the bottom of the Primary Hallway (M1.1) , afterward getting rid of the Boggart ( RK ).
Grapheme tokens
| Ravenclaw Daughter: Become rid of the padlock on the gate on the correct ( RD ) and push button away the plank ( WL ). Gather a radio ( WL ) and use magic on it. |
| Susan Bones: Use magic on the third roller bullheaded and and then ( WL ) on the window - a book volition fly out and a torch from it. Use it ( WL ) to light the flames on the statues and so assault the statue by the painting. The sorcerer volition run towards the second painting, go at that place and jump onto the xanthous flower - the 2d character will apply ( WL ) on it. |
7. Library (dorsum room)
To get to the back room, you have to create an Aging Potion in the library.
Unroll the centre roller blind and open the window ( WL ) - you will receive the offset ingredient.
Use magic on the third roller blind and then ( WL ) on the window - a book will fly out and a torch from it. Use it ( WL ) to lite the flames on the statues and then attack the statue by the painting. The magician will run towards the 2d painting, where you lot volition also observe the next ingredient.
On the right, by the barrier yous will observe a breast - chase away the Devil'southward Snare. Within you volition find a potion ingredient.
Chase away the Devil's Snare ( LS ) from the chest and glasses will fall out of it - give information technology to the character on the painting ( WL ). Put the crest into the door.
Red Bricks
| Red Brick Detector: Head to the back of the room, place three colourful books ( WL ) into the right spots. The owl is at the bottom of the room on the correct. |
Gold Bricks
| Utilise magic on the three Sorting Hats - the first i can be found on the terrace on the left, on the balustrade; the second i is being held by pixies ( IM ) at the dorsum of the room; the third one is on the terrace on the correct. |
Students in peril
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Utilize magic on the cherry-red volume under the right terrace and and then ( WL ). Use Crookshanks to dig up the ladder. Head onto the left terrace, go rid of the ghost and apply the wardrobe to put earmuffs on #1 . Return to the right terrace, pick up the Mandrake and put it into the pot #2 .
Graphic symbol tokens
| Alicia Spinnet: Utilize a character with a book on the cabinet at the dorsum of the room and then assemble a cart ( WL ). Jump onto it and collect five pinkish books scattered throughout the room. |
| Wizard (carmine): Spring onto the left terrace (firstly on the xanthous book, then on the next ones) and use ( DM ) on the locked shelf. Eliminate, in succession: a spider, Dementor - ( EP ) and a hornet. |
8. The Yard Staircase
Gold Bricks
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Use magic on the painting with a actor holding a ball #1 . He will throw it to the adjacent person - head upstairs, pass by some other painting and continue heading up. The next histrion will transport the ball dorsum o the lower one - plow around. Once again hit the painting with a spell and the ball will head to the very elevation, to a dog which will throw out a os #2 . A brick will announced once you arroyo.
Students in peril
| At the very top of the staircase, tangled in the spider-web - use normal magic on her. |
Character tokens
| Percy (Sweater): Earlier the entrance to the Muggle Artifacts Room (M2.9) you volition detect two pots - use magic twice on each. Firstly flowers will grow out then they will be thrown into the air. |
| Professor Binns: In front of the Dumbledore'due south Office (M2.10) entrance you can discover candlesticks - low-cal them up with ( WL ). |
9. Muggle Artifacts Room
In order to become to the room, press the push button by the blue door.
Red Bricks
| Score x6: Use magic on the printer - it should print a carte du jour with a Red Brick, which will then appear. Bring it to the owl on the left b the door. |
Golden Bricks
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Use magic on the painting by the door and put the letter ( WL ) into the box #ane - a rabbit will jump out. Adapt the desks and so that you tin get onto the shelf - become the second rabbit out #2 .
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Press the buttons on the TV on the correct and use magic on the screen itself #1 . Once the car starts upwards, the Golden Brick will appear #2 .
Grapheme tokens
| Mr. Mason: Use magic on the statuette with a waving head and another 1 will announced - echo the operation in one case again. |
| Dudley Dursley: Use magic on the screen twice. |
| Mrs. Stonemason: Employ magic on the vacuum cleaner. |
10. Dumbledore'due south Office
You can enter the office merely after finishing the primary story way!
Ruby-red Bricks
| Invincibility: Just approach the Phoenix. The owl is by the door on the left. |
Gold Bricks
| There's a padlocked chest by the table, use ( RD ). |
Character tokens
| Professor Dumbledore: Go behind the desk and into the room and use ( DM ) on the chest. |
| About Headless Nick: Use magic on the hanger on the right side of the room. |
| Professor Dumbledore (Grayness): Later preparing the Strengthening Potion, go upstairs and pull the chain. Go downwardly and destroy all the planets - the Sorting Hat will announced. Hang it on the chair with ( WL ). |
11. House Hallway
Gilded Bricks
| Hit all the v house banners in the corridor with a spell. |
12. Slytherin Dungeon
Character tokens
| Rita Skeeter: Use ( RD ) on the four padlocks, assemble a chain ( WL ) and then pull both of them. Jump onto the gushing water. |
thirteen. Slytherin Common Room
In order to get inside, y'all demand a Slytherin educatee.
Character tokens
| Slytherin Male child: Use magic on the painting by the archway and then destroy the luggage which volition announced by the couch. |
| Slytherin Girl: There are v green lamps in the room, you can use ( WL ) on them. 2 are on the left and iii more on the correct side of the room. |
fourteen. Slytherin Dormitory
Red Bricks
| Score x4: On the correct side of the room. The owl is by the entrance, on the left. |
Gilt Bricks
| On the back of the bedroom there is a chest - open it with a spell and the brick will then appear on the water. |
Students in peril
| Correct beside the archway, apply magic on the bookshelf to free the pupil. |
xv. Gryffindor Common Room
You lot need a Gryffindor student to enter.
Students in peril
| Use a spell on the sofa on the left side of the room and the sleeping student volition fall inside. He will fall out every bit a cube - use magic once more to save him. |
Character tokens
| Gryffindor Boy: Right backside the burrow on the left side of the room. |
xvi. Gryffindor Dormitory
Reddish Bricks
| Fall Rescue: In the chest on the left. Use ( WL ) to motility the flower. The owl is right beside. |
Gold Bricks
| Destroy all upper parts of the four beds using magic and the brick will appear on one of them. Jump off a mattress to get it. |
| (Fourth dimension Travel) open the large chest past one of the beds and jump inside. |
Character tokens
| Ron (Hogwarts): In the chest on the right, beside the entrance door. |
| Seamus Finnigan: (Fourth dimension Travel) in the spot where the clock was, there us a padlocked chest - use ( RD ). |
| Dean Thomas: (Fourth dimension Travel) open the suitcase on the left, by the bed - where the Ruby Brick was. |
17. Hufflepuff Belfry
In guild to enter, eliminate the pixie ( IM ) holding the handle, place it in its place and open ( WL ).
Students in peril
| Put earmuffs on in the wardrobe, pick up the Mandrake and put it into the pot. |
Character tokens
| Neville Longbottom: Put in earmuffs in the wardrobe, choice up the Mandrake and break three drinking glass showcases in the room. |
xviii. Hufflepuff Mutual Room
In society to get inside, you need a Hufflepuff educatee.
Gold Bricks
| Right by the archway, use ( RD ) on the chest and move the block ( WL ) onto the painting. |
Students in peril
| Attack the plant inside the chimney twice and the student will fall out eventually. |
Character tokens
| The Fatty Friar: Use magic on the painting on the left and so use magic twice on the cake. |
19. Hufflepuff Dormitory
In order to get inside, actuate the candlestick in the common room ( WL ), put earmuffs on in the wardrobe, pick upwardly the Mandrake and put it into the pot past the wardrobe and door on the left.
Red Bricks
| Christmas: Utilise magic on the barrel in the center of the room and then destroy all the flowers which will announced. The owl is on the left side. |
Graphic symbol tokens
| Hufflepuff Girl: You will find a chest by the door - inside there'south a few bricks, from which you can gather ( WL ) a radio. |
20. Ravenclaw Tower
In club to become inside, go rid of the Boggart ( RK ) lurking in the breast on the right, by the entrance.
Character tokens
| Penelope Clearwater: Right afterwards entering, utilize magic on the gate on the left and and so assemble the bricks ( WL ) into a whole. |
21. Revenclaw Common Room
In order to go inside, you demand a Ravenclaw student.
Red Bricks
| Hogwarts Crest Detector: At the bottom of the room you will discover a few bricks - bigger and smaller ones, on which y'all tin use ( WL ). After creating a behemothic bird, use magic and it volition fly away. The owl is on the left. |
Gold Bricks
| Inside the room, you volition observe 3 out of 5 gold books - apply magic on them. The other two tin can exist found in the Revenclaw Dormitory (M2.22) . |
Grapheme tokens
| Gabrielle Delacour: use magic on the chest in the centre and a red ball volition fall out - the token volition eventually appear on the left side. |
22. Revenclaw Dormitory
Gold Bricks
| Inside the room, y'all will find 2 out of five aureate books - use magic on them. They are nether the beds. The three other ones tin be found in the Revenclaw Common Room (M2.21) . |
Students in peril
| In the middle of the room you lot will observe a student and a carmine book. Beside in that location's a concatenation - use magic on it and identify ( WL ) the wrapped volume on the cart. |
Character tokens
| Padma (Ballgown): Destroy the upper function of the bed on the left and jump onto information technology to attain the token. |
23. Corridor
Character tokens
| Doris Crockford: In the room you will find iii torches - utilise ( WL ) on them. There's a padlock on one of them, then utilise ( RD ). The other six can be plant in the Principal Hallway (M1.1) |
| Madam Pince: In that location are three panels in the corridor, on which you can utilise a spell. There'due south a padlock on one of them - use ( RD ). |
24. Hagrid'due south Hut
Ruby Bricks
| Fast Dig: By the path there's some round bricks. Utilise ( WL ) to create a cloud from them. Firstly, move the cloud to the left and correct while using ( WL ) to observe four groups of flowers. Use ( WL ) on each grouping and you volition unlock a brick. The owl is on the left, by the entrance through which you came. |
Gold Bricks
| Employ ( LS ) and ( WL ) on the three big boards buried in the ground. Afterwards use ( WL ) on the broom to clean them. The brick will announced in the center, on a stone platform. |
Students in peril
| On the right, past the path, you lot will find the student trapped inside the Devil's Snare. Utilize ( LS ) to save it. |
Character tokens
| Percy Weasley: Pull out four carrots out of the basis with ( WL ) |
| Ginny (Cardigan): Apply ( IM ) on the pixie belongings the pumpkin and on the 1 holding the rocket. Light up the fuse - it volition explode in the air. Utilise the pumpkin helicopter to get to the token. |
| Cedric (Lake Chore): After gaining the final token, return to the location and you will detect another rocket, but his fourth dimension with a padlock - get rid of it with ( RD ). Use the pumpkin helicopter to get to the token. |
| Victor Krum: Beside you will notice a rocket, on which you can use only ( DM ). Act just similar in the previous cases - employ the pumpkin helicopter. |
25. Hagrid's Garden
Gold Bricks
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Plough over the cauldron by the door. Fill up upward the bowl on the back of the garden with h2o and pour the content into the cauldron ( WL ) #ane . Spread the blanket ( WL ) resting past the basket and then throw out some food and bricks out of information technology #2 . Put the ingredients into the cauldron ( WL ).
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By the pump you will discover a watering can and some seeds beside - establish ( WL ) and water them ( WL ) - you lot will receive a part of the salt shaker #1 . Dig up a hole in the upper right part. Once you lot have all the bricks, connect them into a large shaker #2 .
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(Time Travel) Apply Fang to dig upwardly the caput and put it onto the scarecrow with Harry ( WL ) #1 . Dig in some other spot with Fang , switch to Harry , destroy all the pumpkins #2 and create a concatenation ( WL ).
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Switch to Hagrid and pull the chain. Get together the grill #1 and place the dragon egg ( WL ) into it #2 .
Students in peril
| One time you lot accept the food, once again utilise ( WL ) on the basket - the student volition throw out some grain. Utilize magic on the grain and a pumpkin will announced - utilise ( WL ) on information technology to salve the student. |
| (Fourth dimension Travel) On the right, the student is crushed by a pumpkin - utilise a normal spell on it. |
Graphic symbol tokens
| Ron (Brown Jacket): Use ( WL ) on the three brown mushrooms. |
| Amos Diggory: (Time Travel) apply ( RD ) on the chest on the right and and then get rid of the Boggart ( RK )/( EP ). |
| Petunia Dursley: (Time Travel) Digging spot in the upper right corner of the garden. |
| Gilderoy Lockhart (Green Jacket): (Time Travel) use ( RD ) on the padlock by the axe. |
26. Quidditch Gate
Red Bricks
| Stud Magnet: (Time Travel) Head correct, pick up the hammer chisel ( WL ) and chip away the block to go the Brick. |
Aureate Bricks
| Jump onto the demote by the tent and the second grapheme will use ( WL ) to lift you upward. Use the same spell ( WL ) on the reddish sphere occludent - it will gyre downwards to the very bottom and fall into the breast. |
| (Fourth dimension Travel) Side by side to the tent you lot will observe a excavation spot - switch to Hermione and use Crookshanks to dig upwards the stand up. Get together it ( WL ) and subsequently place the notes ( WL ). Brainstorm conducting ( WL ). |
Students in peril
| Right at the outset, there'south a student on the billboard. Use ( WL ) on the folded material in lodge to create a trampoline, onto which he will be able to bound down. |
| (Fourth dimension Travel) The student is in a locked chest next to the tent, use ( RD ). |
Character tokens
| Padma Patil: Apply ( WL ) on the 4 green Slytherin flags. |
| Katie Bong: Use ( WL ) on the five green Gryffindor flags. |
| Ravenclaw Boy: On the right you volition find a popcorn stand up. Throw all four corn cobs into it and apart from the studs, the token will likewise fly out. |
| George (Quidditch): (Fourth dimension Travel) On the right, adjacent to the stand up, you will notice a earthworks spot. Switch to Hermione and dig up the bricks with Crookshanks . Assemble a deject with sun ( WL ) and throw both corn piles ( WL ) into the stand. |
27. Lake
Aureate Bricks
| Use the fishing rod ( WL ) to take hold of some bricks. Assemble two frogs using them - spring onto one of them and swim through all the command gates. |
Students in peril
| Destroy three big chests using normal magic and so use ( WL ) to assemble a bridge, thank you to which yous will save the pupil. |
Character tokens
| Ron (Tuxedo): Destroy three big chests with normal magic and then utilize ( WL ) to assemble a bridge, on which'due south end the token volition appear. |
| Bassist: Get rid of the mole, which after scaring him off with normal magic, will appear three more than times. |
28. Fountain Courtyard
Red Bricks
| Collect Ghost Studs: Destroy all four statues by the fountain. Later assemble ( WL ) a silverish knight armour. The owl is next to the large gate. |
Gold Bricks
| Utilize ( DM ) on the cerise armour by the gate and jump onto the broom. Collect the appearing studs (the blue ane is the most important) and the brick will appear at the end. |
Students in peril
| On the left side of the courtyard, you will notice three students using magic on another one - striking each of them with your magic and they should run away. |
Character tokens
| Hufflepuff Boy: Later on learning how to handle Mandrakes, utilise the screamer to pause v drinking glass showcases. One of them is a chip more hidden inside the passage on the right. |
| Ravenclaw Prefect: Use ( RD ) on the silvery armour (later on getting the Cerise Brick), leap onto the plunger and make clean v yellow stains. |
29. Quidditch Grounds
Golden Bricks
| Collect both Character Tokens and the Gold Brick will appear. |
Graphic symbol tokens
| Harry (Quidditch): Use Hermione and Crookshanks to dig in the five marked spots. |
| Victor (Dragon Chore): Use ( RD ) on the locked chest. After jump onto the broom and fly through the rings. |
xxx. Herbology Classroom
Gold Bricks
| Go to the finish of the room, jump onto the flower and from it onto the wardrobe. You volition attain the Brick with no bug. |
31. Herbology Classroom (side room)
Apply ( RD ) at the back of the Herbology Classroom to enter.
Reddish Bricks
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Singing Mandrake: collect the potion ingredients - the first one is within the pots by the edge; the second to the right, behind the Mandrake (use the wardrobe to put earmuffs on); the 3rd i is on the constitute by the cell - use magic on it to make fruits abound out. Afterwards drink the Strengthening Potion and pull the concatenation #i - a few leaves will autumn out. Approach the large plant on the right and use a spell on it - it will throw out some more than leaves. Create a staircase using ( WL ) #2 , accept all the Mandrakes upstairs and put them into the pots. A red brick will announced - the owl is downstairs.
Students in peril
| Later collection the potion ingredients, pull the chain and free the student. |
Character tokens
| Fleur Delacour: Use ( RD ) on the big, locked chest and then open information technology with normal magic. |
32. Greenhouse
The entrance to the Greenhouse is at the back of the Herbology Classroom - a very big door, hard to miss.
Grapheme tokens
| Drummer: Upstairs you will find a chest, from which a Boggart will bound out - get rid of information technology with ( RK ). |
| Professor Sprout: Put earmuffs on and grab the Mandrake - pause five glass windows. |
33. Clocktower
You will get the key by defeating the Boggart ( RK ) - the breast is right abreast the archway.
Red Bricks
| Score x2: There are two chests in the room and four clocks inside of them. Ready them with ( WL ) on four columns - match the colours. Afterwards eliminate the pixie ( IM ) by stopping the rotating wheels and creating a staircase. The owl is on the upper level. |
Golden Bricks
| Arroyo the painting on the right and utilise magic on it. A gear will appear - identify it in the proper spot with ( WL ) and the brick will eventually announced. |
| (Time Travel) Use magic on the painting on the left - y'all volition receive some bricks and a hint later assembling ( WL ) them. The bricks for the second hint are in the wardrobe on the right - showtime use ( RD ) and and then a graphic symbol with a book. Prepare the clock ( WL ). |
Students in peril
| The educatee is stuck in a spider-web at the very beginning - destroy the spider web. |
Character tokens
| Vernon Dursley: Speak with the ophidian on the left - an egg will announced and will be eaten by the 2d serpent. Attack its tail and the token will appear. |
| Milkman: (Time Travel) you will discover him beside, correct later turning back time. |
| Madam Rosmerta: (Time Travel) On the right you volition find a wardrobe - first utilize ( RD ) and so a character with a book. |
34. Grassy Courtyard
Character tokens
| Angelina Johnson: There are ten torches on the courtyard. Use magic on them and y'all will unlock the token. |
| Hufflepuff Prefect: Get rid of the pixies with ( IM ) and open the breast. Arrange the bricks so you can get to the token. |
| Slytherin Prefect: Use ( DM ) on the black chest, plant the seeds ( WL ) and water them ( WL ). Spring onto the flower - the second graphic symbol volition utilize ( WL ) and you lot will fly up. |
35. Owlery
The primal to the entrance is inside the Boggart breast on the Grassy Courtyard (M3.34) .
To create a lift, throw out the grain ( WL ) from the chest, assemble a platform ( WL ), move the egg through the labyrinth ( WL ) and crack it with magic.
In lodge to make the lift afterward turning back time, use a spell on the owl on the painting on the left.
Red Bricks
| Gilt Brick Detector: (Time Travel) repair the camera on the second floor ( WL ) and take the Ruby-red Brick out of the screen ( WL ). |
Gold Bricks
| On the second flooring, apply the feather ( WL ) lying on the shelf on the painting and assemble the scattered bricks ( WL ). |
| (Time Travel) Put the alphabetic character boxes into the right places - you volition detect adequately coloured bricks on them. |
Students in peril
| Approach the 2 owls belongings the large scroll. Equally soon as yous become close, the owls will unroll the coil and complimentary the student. |
| (Fourth dimension Travel) The pupil is stuck in the centre of the room, inside the owl feeder - use normal magic on. |
Grapheme tokens
| Hermione (Gray Hooded Top): Use ( WL ) on the folder bridge. |
| Cho Chang: On the second flooring you will find a gramophone - play 3 vinyl records on it ( WL ). The get-go one is correct beside, the second is in the silver breast and the 3rd within i of the wardrobes. |
| Barty Crouch Senior: (Fourth dimension Travel) Use ( RD ) on the wardrobe on the correct, later ( WL ) to throw out the bricks and ( WL ) once more to assemble a plunger. Jump onto it and clean five white stains on the flooring. |
| Hermione (Hogwarts): (Time Travel) On the second floor, use normal magic on the light-green plant and repeat the gramophone ( WL ). |
36. Charms Hallway
Gold Bricks
| Right side by side to the archway to the 2nd Defense Against the Nighttime Arts Classroom you will notice some bricks - brand a huge "H" letter out of them ( WL ) - the bricks automatically insert themselves after pointing at the correct spot. Subsequently use ( RD ) on the plate and send Scabbers/Crookshanks inside the tunnel. Repair the tunnel beforehand ( WL ). |
Grapheme tokens
| Gryffindor Girl: One of the students is holding a token - use magic on him twice. As he runs towards the basket, use ( WL ) on it - a snake will come out and the student will go frightened. |
| Lee Jordan: In the upper part of the room, passing by the Transfiguration Classroom, apply magic on the iii gold statues. |
| Hannah Abbott: At that place are viii torches in the room, use ( WL ) on each of them. |
| Ernie Macmillan: Afterwards putting on earmuffs in the wardrobe next to the Transfiguration Classroom, selection upwardly the Mandrake and suspension six glass showcases using information technology. |
| Milicent Bulstrode: Use ( DM ) on the chest by the Defense Against the Night Arts Classroom. |
37. Charms Hallway
Students in peril
| Use ( WL ) to give the apple from the high shelf to the student. |
38. Charms Classroom (left)
Character tokens
| Boy: Use (WL) on the books by the window in the upper part of the room. |
39. Charms Classroom (correct)
Graphic symbol tokens
| Girl: Use magic on four candles (2 past the archway, two in the upper part of the room). |
40. Charms Classroom (left basement)
You will become hither by destroying the massive padlock with on the left side on the Charms Classroom with ( RD ).
Red Bricks
| Extra Hearts: At the terminate of the room on the correct you will discover a blackness sphere - use ( DM ) on information technology. The owl is on the left side of the room. |
Gold Bricks
| Destroy the two spheres in front of the dragon and so assemble him. Jump onto him to get out of the room - you will receive the brick. |
Students in peril
| On the correct side of the room, in the corner, you volition observe a student trapped in a spider-spider web - destroy information technology. |
Character tokens
| Mad-Eye Moody: Destroy the two spheres in front of the dragon then put him dorsum together ( WL ). |
41. Charms Classroom (right basement)
You will go here by using a character with a key on the left side of the Charms Hallway.
Red Bricks
| Character Token Detector: In the second room, start off with speaking with the snake using Harry , afterwards utilise ( DM ) on the black sphere which will appear. The owl can be institute nearby. |
Aureate Bricks
| In the second room, firstly hunt away the Devil's Snare from the right and and then from the left paw to get the brick. |
Students in peril
| Right subsequently exiting, you will find a student caught in the Devil's Snare - use ( LS ) to free him. |
Character tokens
| Professor Flitwick: Go right until yous reach a chest out of which a Boggart will jump out - use ( RK ) on it. |
42. Potions Classroom
Character tokens
| Justin Finch-Fletchley: Once yous create the Polyjuice Potion, you will receive the Token as a reward (during the master story line) |
43. Potions Classroom (side room)
You lot need: a character with a key, a character with a book and a Hufflepuff student.
Wave to the painting on the left with a Hufflepuff student.
Use the character with a volume to read the signs on the cabinet on the right.
Utilize ( WL ) on the bird statues on the balustrade and then assemble a lock ( WL ) which you can open using a character with a key.
Red Bricks
| Score x10: On the right side of the edge. The owl is downwardly below. |
Gold Bricks
| Right backside the age barrier - you can find the Crumbling Potion in the Potions Classroom (M4.42) . |
Character tokens
| Professor Snape: In the chest on the left, upstairs. Utilize ( RD ). |
44. Transfiguration Classroom
Gold Bricks
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Y'all will learn the Transfiguration spell - change the dummies into frogs twice #1 . Complete the task with Harry , Hermione and Ron #2 .
45. Transfiguration Classroom (side room)
Use ( RD ) on the door inside the Transfiguration Classroom.
Gold Bricks
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Use the T ransfiguration spell on the dummies #ane - y'all have to change three dummies on each path #2 . The brick will announced in the centre.
Character tokens
| Professor McGonagall: After getting the Gold Brick, the Token will appear on the left. |
| Fred Weasley: Correct behind the blackboard at the back of the classroom. |
46. 2d Defense Against the Dark Arts Classroom
Ruddy Bricks
| Fast Magic: Use ( DM ) on the black sphere at the back of the room. The owl is at the lower office of the room. |
Gold Bricks
| Utilize ( RD ) on 7 silvery items found in the room. Some of them are being held by pixies - go rid of them using ( IM ). |
Character tokens
| Parvati (Ballgown): Destroy three spider-webs on the walls of the room - two on the right and ane on the left. |
| Ron (Pyjamas): Use ( WL ) on the four torches in this room. |
47. Courtyard
Grapheme tokens
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Oliver Wood: Gear up the Strengthening Potion - the ingredients tin be found in the bushes #ane . Afterwards pull the chain by the gate on the right. Jump onto the broom and fly through all the circles #2 .
48. Divination Classroom
Character tokens
| Hermione (Blueish Top): In the corner of the classroom you will observe a cabinet, use ( DM ) on it. |
| Professor Trelawney: In the corner of the classroom y'all volition find a safe - use a grapheme with a key to open it. |
49. Defense Against the Nighttime Arts Classroom
Character tokens
| Station Guard: Utilise ( WL ) on the four torches found in the classroom. |
| Pavarti Pavil: In the classroom, at that place are four bluish books, on which yous tin can utilise magic. The beginning is on the bookshelf - use a character with a book; the 2d tin can be found in the lower left corner of the room; the third one past the left cabinet; the fourth one is the hardest to find - information technology'due south on the stairs at the end of the classroom. |
| Ginny Weasley: Use ( DM ) on the gate at the back of the classroom. |
l. Gear Basement
Use ( RD ) on the breast at the back of the Defense force Against the Dark Arts Classroom and afterwards assemble ( WL ) a door from the bricks.
Reddish Bricks
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Regenerate Hearts: Y'all have to go rid of 5 Boggarts - apply ( RK ). The first one tin can be plant at the very beginning on the right #1 . Assemble a gear ( WL ) to go upstairs. There you will find the second chest - chase abroad the Devil's Snare ( LS ). You will likewise find a potion ingredient in that location. Caput correct along the cranks. Jump upstairs, apply magic on the silvery circumvolve and create a pocket-size robot ( WL ) #2 - another breast and a potion ingredient.
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The side by side chest is existence held by a pixie - apply ( IM ) #ane . You volition gain another ingredient. Create ( WL ) a staircase and become left. Drink the Strengthening Potion and pull the chain #two . The last Boggart breast will appear. The Owl can be constitute right by the door.
Students in peril
| He's trapped in a spider-web, utilize a simple spell to salvage him. |
Character tokens
| Victor (Tuxedo): Utilize magic on the seven lamps. They're impossible to miss. |
| Harry (Maze Task): Being upstairs, striking three colourful banners. |
51. Pendulum Basement
Use ( DM ) on the gate at the back of the Defence Against the Dark Arts Classroom.
Gold Bricks
| After going down to the lower level and reaching its end, use ( IM ) on the pixies holding the pillars. |
Character tokens
| Draco Malfoy: Use ( IM ) on the four pixies holding the Pendulum. |
| Professor Quirrell: After going down to the lower level, become to the very stop, while beating overcoming obstacles - eliminate the pixies with ( IM ). The Token is at the finish. |
Source: https://guides.gamepressure.com/legoharrypotteryears1-4/guide.asp?ID=9730
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